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| gamedev:textureproperties:height [2019/05/08 22:46] – dragonlord | gamedev:textureproperties:height [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| - | ~~Title: Skin Texture Property: height~~ | ||
| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines the height of surface points. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|height| | + | |
| - | |Description|Defines the height of surface points| | + | |
| |Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
| Line 16: | Line 13: | ||
| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| |Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
| + | |||
| ( TODO: example image ) | ( TODO: example image ) | ||