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| gamedev:textureproperties:height_scale [2012/12/01 00:55] – created dragonlord | gamedev:textureproperties:height_scale [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | ====== | + | ====== |
| - | |Texture Property Name|height.scale| | + | |
| + | Defines the scaling for the height | ||
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|any value| | |Data Range|any value| | ||
| |Default Value|0.1| | |Default Value|0.1| | ||
| - | |Graphic | + | |Affected Modules|Graphic| |
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
| - | |Audio Module|No effect| | + | |
| - | ====== | + | ====== |
| - | The **height.scale** texture property is linked to the **[[gamedev: | + | |
| + | The **height.scale** texture property is linked to the [[gamedev: | ||
| + | |||
| + | With a scaling of 1 the height values are considered to be in the range of -0.5m to 0.5m. The height texture property values are multiplied by the scale factor | ||
| The source is typically a single component value representing the maximum distance in meters above and below the surface. | The source is typically a single component value representing the maximum distance in meters above and below the surface. | ||
| The default value for this texture property is 0.1 . | The default value for this texture property is 0.1 . | ||
| - | |||
| - | ====== Physics Module ====== | ||
| - | This texture property does not effect Physics Modules. | ||
| - | |||
| - | ====== Audio Module ====== | ||
| - | This texture property does not effect Audio Modules. | ||
| ====== Examples ====== | ====== Examples ====== | ||
| + | |||
| ( TODO: example image ) | ( TODO: example image ) | ||