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gamedev:textureproperties:mirror [2019/05/09 16:32] – removed dragonlord | gamedev:textureproperties:mirror [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: mirror ====== | ||
+ | |||
+ | Defines the material is fully mirroring. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0(no mirror) or 1(mirror)| | ||
+ | |Default Value|0| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|-| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **mirror** texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces with this texture reflect the world totally. Transparency effects like refraction distortion can be applied to mirrors. Use this property only on flat or nearly flat geometry. | ||
+ | |||
+ | The source is typically a single component value with 0 for no mirror and 1 for mirror. | ||
+ | |||
+ | The default value for this texture property is 0 (no mirror). | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{ : | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |