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| gamedev:textureproperties:nonpbr_metalness [2022/05/03 17:34] – created dragonlord | gamedev:textureproperties:nonpbr_metalness [2026/04/10 18:25] (current) – dragonlord | ||
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| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | ====== Skin Texture Property: nonpbr.albedo | + | ====== Skin Texture Property: nonpbr.metalness |
| - | |Excepted Data Source|3 component image| | + | |Excepted Data Source|1 component image| |
| - | |Data Range|0 to 1 for all image components| | + | |Data Range|0 to 1| |
| - | |Default Value|(0, 0, 0)| | + | |Default Value|0| |
| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| - | |Linked Properties|[[nonpbr_metalness|nonpbr.metalness]]| | + | |Linked Properties|[[nonpbr_albedo|nonpbr.albedo]]| |
| ====== Description ====== | ====== Description ====== | ||
| - | Defines | + | Defines |
| The albedo image stores [[color|color]] for dieletric parts of the material and a limited [[reflectivity|reflectivity]] for eletric parts of the material. The metalness texture is used as mask. Only for true black and white metalness image this conversion yields reasonable results. For blended values problems like white-edging can happen. | The albedo image stores [[color|color]] for dieletric parts of the material and a limited [[reflectivity|reflectivity]] for eletric parts of the material. The metalness texture is used as mask. Only for true black and white metalness image this conversion yields reasonable results. For blended values problems like white-edging can happen. | ||
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| These texture properties exist to allow using textures authored by tool supporting only the Non-PBR Metalness workflow as well as porting from other game engines. | These texture properties exist to allow using textures authored by tool supporting only the Non-PBR Metalness workflow as well as porting from other game engines. | ||
| - | The albdeo values are typically an 8 bit image with 3 color components | + | The albdeo values are typically an 8 bit image with 1 color component |
| - | The default value for this texture property is pure black (0, 0, 0). | + | The default value for this texture property is 0. |