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gamedev:textureproperties:normal_solidity_multiplier [2019/05/09 08:32] – removed dragonlord | gamedev:textureproperties:normal_solidity_multiplier [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: normal.solidity.multiplier ====== | ||
+ | |||
+ | Defines the multiplier for the normal texture property mask. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 to 1| | ||
+ | |Default Value|1| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties| | | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **normal.solidity.multiplier** texture property defines the multiplier for the **[[gamedev: | ||
+ | |||
+ | The value is typically a single component value with the data in the range from 0 to 1. 0 represents 0% influence while 1 represents 100% influence of the **[[gamedev: | ||
+ | |||
+ | The default value for this texture property is 1. |