|Description|Defines the multiplier for the normal texture property mask|
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|Excepted Data Source|1 component value|
|Excepted Data Source|1 component value|
|Data Range|0 to 1|
|Data Range|0 to 1|
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Line 13:
|Affected Modules|Graphic|
|Affected Modules|Graphic|
|Linked Properties| |
|Linked Properties| |
-
</WRAP>
====== Description ======
====== Description ======
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The **normal.solidity.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:solidity|solidity]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The solidity is used as the mask. Using this texture property the influence of the solidity mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:normal|normal]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect.
The **normal.solidity.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:solidity|solidity]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The solidity is used as the mask. Using this texture property the influence of the solidity mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:normal|normal]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect.
gamedev/textureproperties/normal_solidity_multiplier.1412243521.txt.gz · Last modified: by dragonlord