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gamedev:textureproperties:normal_strength [2012/12/03 23:49] – dragonlord | gamedev:textureproperties:normal_strength [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | Defines the strength of the influence of the normal texture property. |
- | </ | + | |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|normal.strength| | + | |
- | |Description|Defines the strength of the influence of the normal texture property| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 to 1. above or below for special effects| | |Data Range|0 to 1. above or below for special effects| | ||
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|Affected Modules|Graphic, | |Affected Modules|Graphic, | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **normal.strength** texture property is linked to the **[[gamedev: | The **normal.strength** texture property is linked to the **[[gamedev: | ||
normal map with the real geometry normal. This allows to use the full image resolution for normal map details where subtle normal map effects are desired without producing artifacts. This can be used for example for a window having a slight normal perturbance effect. Storing the normal map with such a subtle strength results in ugly artifacts due to the 8-bit resolution not being used. Using this texture property the normal map can be stored at full strength but the effect reduced to the desired level. Furthermore this can also be used to create dynamic normal map effects without the need for a dynamic normal map property. This texture property is also useful to share normal maps across different materials using different strength. | normal map with the real geometry normal. This allows to use the full image resolution for normal map details where subtle normal map effects are desired without producing artifacts. This can be used for example for a window having a slight normal perturbance effect. Storing the normal map with such a subtle strength results in ugly artifacts due to the 8-bit resolution not being used. Using this texture property the normal map can be stored at full strength but the effect reduced to the desired level. Furthermore this can also be used to create dynamic normal map effects without the need for a dynamic normal map property. This texture property is also useful to share normal maps across different materials using different strength. | ||
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====== Examples ====== | ====== Examples ====== | ||
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<WRAP center 100%> | <WRAP center 100%> | ||
<WRAP center box 500px> | <WRAP center box 500px> |