User Tools

Site Tools


gamedev:textureproperties:outline_color

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
gamedev:textureproperties:outline_color [2020/05/04 18:59] dragonlordgamedev:textureproperties:outline_color [2020/05/04 19:03] dragonlord
Line 16: Line 16:
 The **outline.color** texture property defines the outline color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. Outline color is rendered as fully rough material with no reflectivity. This allows outline to be affected by lighting like other skins which makes outlines fit better. The **outline.color** texture property defines the outline color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. Outline color is rendered as fully rough material with no reflectivity. This allows outline to be affected by lighting like other skins which makes outlines fit better.
  
-The outline.color value is a 3 components color value with the data of all color components located inside the range from 0 to 1. 0 represents 0% light reflectivity for a color component while 1 represents a 100% light reflectivity.+The outline.color value is a 3 components color value with the value of all components located inside the range from 0 to 1. 0 represents 0% light reflectivity for a color component while 1 represents a 100% light reflectivity.
  
 The default value for this texture property is black (0, 0, 0). The default value for this texture property is black (0, 0, 0).
gamedev/textureproperties/outline_color.txt · Last modified: 2020/05/04 19:07 by dragonlord