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— | gamedev:textureproperties:outline_emissivity [2020/05/04 19:16] (current) – created dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | |||
+ | ====== Skin Texture Property: outline.emissivity ====== | ||
+ | |||
+ | Defines the outline emission color. | ||
+ | |Excepted Data Source|3 component color| | ||
+ | |Data Range|0 to 1 for all color components| | ||
+ | |Default Value|(0, 0, 0)| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|[[gamedev: | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **outline.emissivity** texture property defines the outline emission color. If outline.thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||
+ | |||
+ | While [[outline_color|outline.color]] is affected by lighting outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emimssivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity. | ||
+ | |||
+ | <WRAP center round tip 80%> | ||
+ | There is no need to disable dynamically emitted light by switching materials or using **[[gamedev: | ||
+ | </ | ||
+ | |||
+ | The outline.emissivity value is a 3 components color value with the value of all components located inside the range from 0 to 1. 0 represents 0% light reflectivity for a color component while 1 represents a 100% light reflectivity. | ||
+ | |||
+ | The default value for this texture property is black (0, 0, 0). | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{youtube> | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ | ||