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| — | gamedev:textureproperties:outline_emissivity_intensity [2020/05/04 19:20] (current) – created dragonlord | ||
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| + | {{tag> | ||
| + | <WRAP youarehere> | ||
| + | [[: | ||
| + | </ | ||
| + | |||
| + | ====== Skin Texture Property: outline.emissivity.intensity ====== | ||
| + | |||
| + | Defines the outline emission color. | ||
| + | |Excepted Data Source|1 component value| | ||
| + | |Data Range|0 or larger| | ||
| + | |Default Value|0| | ||
| + | |Affected Modules|Graphic| | ||
| + | |Linked Properties|[[gamedev: | ||
| + | |||
| + | ====== Description ====== | ||
| + | |||
| + | The **outline.emissivity.intensity** texture property defines the outline emissivity intensity. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||
| + | |||
| + | The intensity value relates to real world light intensities not in a 1-to-1 scale but more in a rescale scale mapping a wel lit room to the value 1 for convenience. An intensity value of 1 thus equals roughly a 100W light bulb or a well lit room at night. 10 equals roughly an overcast day outside. 20 equals roughly a full bright sunny day out in plain sun. | ||
| + | |||
| + | <WRAP center round tip 80%> | ||
| + | There is no need to disable dynamically emitted light by switching materials or using **[[gamedev: | ||
| + | </ | ||
| + | |||
| + | The outline.emissivity value is a 1 component value inside the range of 0 or larger. | ||
| + | |||
| + | The default value for this texture property is 0 intensity. | ||
| + | |||
| + | ====== Examples ====== | ||
| + | |||
| + | <WRAP center 100%> | ||
| + | <WRAP center box 450px> | ||
| + | {{youtube> | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||