{{tag>graphic skin texture outline emission}}
[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **outline.emissivity.tint**
====== Skin Texture Property: outline.emissivity.tint ======
Defines the tint for the [[outline_emissivity|outline.emissivity] texture property.
|Excepted Data Source|3 component color|
|Data Range|0 to 1 for all color components|
|Default Value|(1, 1, 1)|
|Affected Modules|Graphic|
|Linked Properties|[[outline_emissivity|outline.emissivity]]|
====== Description ======
The **outline.emissivity.tint** texture property is linked to the **[[outline_emissivity|outline.emissivity]]** texture property. It defines a color multiplication factor to tint the color from the **[[outline_emissivity|outline.emissivity]]** texture property. This allows to alter the emissivity color of textures without requiring new skins for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
The color values are typically a **[[gamedev:renderables|renderable]]** or a 3 color component value with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.
The default value for this texture property is white (1, 1, 1).
====== Examples ======
{{youtube>C0UW5xBBBVs?medium}}
Example usage of outline.* skin texture properties.