{{tag>graphic skin texture outline emission}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **outline.emissivity.tint** ====== Skin Texture Property: outline.emissivity.tint ====== Defines the tint for the [[outline_emissivity|outline.emissivity] texture property. |Excepted Data Source|3 component color| |Data Range|0 to 1 for all color components| |Default Value|(1, 1, 1)| |Affected Modules|Graphic| |Linked Properties|[[outline_emissivity|outline.emissivity]]| ====== Description ====== The **outline.emissivity.tint** texture property is linked to the **[[outline_emissivity|outline.emissivity]]** texture property. It defines a color multiplication factor to tint the color from the **[[outline_emissivity|outline.emissivity]]** texture property. This allows to alter the emissivity color of textures without requiring new skins for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. The color values are typically a **[[gamedev:renderables|renderable]]** or a 3 color component value with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended. The default value for this texture property is white (1, 1, 1). ====== Examples ====== {{youtube>C0UW5xBBBVs?medium}} Example usage of outline.* skin texture properties.