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— | gamedev:textureproperties:outline_emissivity_tint [2020/05/09 14:49] (current) – created dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | |||
+ | ====== Skin Texture Property: outline.emissivity.tint ====== | ||
+ | |||
+ | Defines the tint for the [[outline_emissivity|outline.emissivity] texture property. | ||
+ | |||
+ | |Excepted Data Source|3 component color| | ||
+ | |Data Range|0 to 1 for all color components| | ||
+ | |Default Value|(1, 1, 1)| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|[[outline_emissivity|outline.emissivity]]| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **outline.emissivity.tint** texture property is linked to the **[[outline_emissivity|outline.emissivity]]** texture property. It defines a color multiplication factor to tint the color from the **[[outline_emissivity|outline.emissivity]]** texture property. This allows to alter the emissivity color of textures without requiring new skins for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. | ||
+ | |||
+ | The color values are typically a **[[gamedev: | ||
+ | |||
+ | The default value for this texture property is white (1, 1, 1). | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{youtube> | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ | ||