{{tag>graphic skin texture outline}}
[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **outline.solidity**
====== Skin Texture Property: outline.solidity ======
Defines the outline solidity.
|Excepted Data Source|1 component value|
|Data Range|0 to 1|
|Default Value|1|
|Affected Modules|Graphic|
====== Description ======
The **outline.solidity** texture property defines the outline solidity. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
The solidity can be used to create transparent outlines.
The outline.solidity value is a 1 component value inside the range from 0 to 1. A value of 0 equals to 0% solidity and makes the outline completely invisible. A value of 1 equals to 100% solidity and makes the outline complete non-transparent.
The default value for this texture property is 1.
====== Examples ======
{{youtube>C0UW5xBBBVs?medium}}
Example usage of outline.* skin texture properties.