{{tag>graphic skin texture outline}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **outline.thickness** ====== Skin Texture Property: outline.thickness ====== Defines the outline thickness. |Excepted Data Source|1 component value| |Data Range|0 or larger| |Default Value|0| |Affected Modules|Graphic| ====== Description ====== The **outline.thickness** texture property defines the outline thickness in meters or percentage of camera field-of-view depending on the value of [[outline_thickness_screen|outline.thickness.screen]]. If the [[outline_thickness_screen|outline.thickness.screen]] value is 0 this value is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera. If the [[outline_thickness_screen|outline.thickness.screen]] value is 1 this value is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 for example equals to a thickness of 1% the screen width. If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. The outline.thickness value is a 1 component value with the value located inside the range of 0 or larger. The default value for this texture property is 0. ====== Examples ====== {{youtube>C0UW5xBBBVs?medium}} Example usage of outline.* skin texture properties.