User Tools

Site Tools


gamedev:textureproperties:outline_thickness_screen

Skin Texture Property: outline.thickness.screen

Defines the outline thickness measurement mode.

Excepted Data Source1 component value
Data Range0 or 1
Default Value0
Affected ModulesGraphic

Description

The outline.thickness.screen texture property determines if the value of outline.thickness is relative to screen.

If the value is 0 the value of outline.thickness is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera.

If the value is 1 the value of outline.thickness is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 for example equals to a thickness of 1% the screen width.

If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.

The outline.thickness.screen value is a 1 component value with the value of 0 or 1.

The default value for this texture property is 0.

Examples

Example usage of outline.* skin texture properties.

You could leave a comment if you were logged in.
gamedev/textureproperties/outline_thickness_screen.txt · Last modified: 2020/05/04 19:10 by dragonlord