{{tag>graphic skin texture outline}}
[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **outline.thickness.screen**
====== Skin Texture Property: outline.thickness.screen ======
Defines the outline thickness measurement mode.
|Excepted Data Source|1 component value|
|Data Range|0 or 1|
|Default Value|0|
|Affected Modules|Graphic|
====== Description ======
The **outline.thickness.screen** texture property determines if the value of [[outline_thickness|outline.thickness]] is relative to screen.
If the value is 0 the value of [[outline_thickness|outline.thickness]] is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera.
If the value is 1 the value of [[outline_thickness|outline.thickness]] is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 for example equals to a thickness of 1% the screen width.
If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
The outline.thickness.screen value is a 1 component value with the value of 0 or 1.
The default value for this texture property is 0.
====== Examples ======
{{youtube>C0UW5xBBBVs?medium}}
Example usage of outline.* skin texture properties.