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gamedev:textureproperties:refraction_distort

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gamedev:textureproperties:refraction_distort [2012/12/01 18:43] dragonlordgamedev:textureproperties:refraction_distort [2012/12/03 23:50] dragonlord
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 ====== Examples ====== ====== Examples ======
-( TODOexample image )+<WRAP center 100%> 
 +<WRAP center box 500px> 
 +{{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} 
 +<WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> 
 +</WRAP> 
 +</WRAP>
gamedev/textureproperties/refraction_distort.txt · Last modified: 2019/05/24 23:43 by dragonlord