gamedev:textureproperties:refraction_distort
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gamedev:textureproperties:refraction_distort [2012/12/01 18:43] – dragonlord | gamedev:textureproperties:refraction_distort [2019/05/08 22:49] – dragonlord |
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| ~~Title: Skin Texture Property: refraction.distort~~ |
| {{tag>graphic skin texture transparency}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort** | [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort** |
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====== Examples ====== | ====== Examples ====== |
( TODO: example image ) | <WRAP center 100%> |
| <WRAP center box 500px> |
| {{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} |
| <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> |
| </WRAP> |
| </WRAP> |
gamedev/textureproperties/refraction_distort.txt · Last modified: 2019/05/24 23:43 by dragonlord