gamedev:textureproperties:refraction_distort
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision |
gamedev:textureproperties:refraction_distort [2012/12/03 23:31] – dragonlord | gamedev:textureproperties:refraction_distort [2012/12/03 23:50] – dragonlord |
---|
<WRAP center 100%> | <WRAP center 100%> |
<WRAP center box 500px> | <WRAP center box 500px> |
{{ :gamedev:material_refraction_distort.png |Distorted refraction behind a transparent object}} | {{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} |
<WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> | <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> |
</WRAP> | </WRAP> |
</WRAP> | </WRAP> |
gamedev/textureproperties/refraction_distort.txt · Last modified: 2019/05/24 23:43 by dragonlord