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gamedev:textureproperties:refraction_distort

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gamedev:textureproperties:refraction_distort [2012/12/03 23:31] dragonlordgamedev:textureproperties:refraction_distort [2019/05/08 22:20] dragonlord
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 +{{tag>graphic skin texture transparency}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort** [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort**
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-{{ :gamedev:material_refraction_distort.png |Distorted refraction behind a transparent object}}+{{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}}
 <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP>
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gamedev/textureproperties/refraction_distort.txt · Last modified: 2019/05/24 23:43 by dragonlord