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gamedev:textureproperties:refraction_distort_strength [2019/05/08 22:49] – dragonlord | gamedev:textureproperties:refraction_distort_strength [2019/05/09 08:34] – removed dragonlord | ||
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- | ~~Title: Skin Texture Property: refraction.distort.strength~~ | ||
- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|refraction.distort.strength| | ||
- | |Description|Defines the strength of the refraction distort effect| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|any value| | ||
- | |Default Value|0.01| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|[[gamedev: | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **refraction.distort.strength** texture property is linked to the **[[gamedev: | ||
- | |||
- | The source is typically a single component value representing the displacement percentage relative to the render window. 0.1 for example would be a maximum displacement of 10% of the render window width. Negative values are possible to invert the effect. | ||
- | |||
- | The default value for this texture property is 0.01 (1% of render window). | ||
- | |||
- | ====== Examples ====== | ||
- | <WRAP center 100%> | ||
- | <WRAP center box 500px> | ||
- | {{ : | ||
- | <WRAP centeralign> | ||
- | </ | ||
- | </ |