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gamedev:textureproperties:refraction_distort_strength

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gamedev:textureproperties:refraction_distort_strength [2019/05/08 22:49] dragonlordgamedev:textureproperties:refraction_distort_strength [2019/05/09 08:34] – removed dragonlord
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-~~Title: Skin Texture Property: refraction.distort.strength~~ 
-{{tag>graphic skin texture transparency}} 
-<WRAP youarehere> 
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength** 
-</WRAP> 
  
-<WRAP boxheader> 
-====== Summary ====== 
-</WRAP> 
-<WRAP boxcontent> 
-|Texture Property Name|refraction.distort.strength| 
-|Description|Defines the strength of the refraction distort effect| 
-|Excepted Data Source|1 component value| 
-|Data Range|any value| 
-|Default Value|0.01| 
-|Affected Modules|Graphic| 
-|Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]| 
-</WRAP> 
- 
-====== Description ====== 
-The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window. 
- 
-The source is typically a single component value representing the displacement percentage relative to the render window. 0.1 for example would be a maximum displacement of 10% of the render window width. Negative values are possible to invert the effect. 
- 
-The default value for this texture property is 0.01 (1% of render window). 
- 
-====== Examples ====== 
-<WRAP center 100%> 
-<WRAP center box 500px> 
-{{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} 
-<WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> 
-</WRAP> 
-</WRAP> 
gamedev/textureproperties/refraction_distort_strength.txt · Last modified: 2019/05/24 23:43 by dragonlord