This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Last revisionBoth sides next revision | ||
gamedev:textureproperties:refraction_distort_strength [2019/05/09 08:34] – removed dragonlord | gamedev:textureproperties:refraction_distort_strength [2019/05/09 08:34] – created dragonlord | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: refraction.distort.strength ====== | ||
+ | |||
+ | Defines the strength of the refraction distort effect. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|any value| | ||
+ | |Default Value|0.01| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|[[gamedev: | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **refraction.distort.strength** texture property is linked to the **[[gamedev: | ||
+ | |||
+ | The source is typically a single component value representing the displacement percentage relative to the render window. 0.1 for example would be a maximum displacement of 10% of the render window width. Negative values are possible to invert the effect. | ||
+ | |||
+ | The default value for this texture property is 0.01 (1% of render window). | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 500px> | ||
+ | {{ : | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ |