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gamedev:textureproperties:rim_angle [2020/07/12 13:50] – created dragonlord | gamedev:textureproperties:rim_angle [2020/07/12 13:50] (current) – dragonlord | ||
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The angle value is defined as mapping from the true angle in radians in the range 0 to PI/2 to the range 0 to 1. Hence a property value of 0 equals 0 degrees deviation while a property value of 1 equals 90 degrees deviation. 90 degrees deviation equals to the normal pointing right at the camera or straight away from it. A value of 0 disables rim effect. | The angle value is defined as mapping from the true angle in radians in the range 0 to PI/2 to the range 0 to 1. Hence a property value of 0 equals 0 degrees deviation while a property value of 1 equals 90 degrees deviation. 90 degrees deviation equals to the normal pointing right at the camera or straight away from it. A value of 0 disables rim effect. | ||
+ | |||
+ | The [[rim_exponent|rim.exponent]] texture property influences the intensity distribution along the rim. | ||
The source is typically a single component value in the range 0 to 1. | The source is typically a single component value in the range 0 to 1. |