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gamedev:textureproperties:rim_angle

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gamedev:textureproperties:rim_angle [2020/07/12 13:50] – created dragonlordgamedev:textureproperties:rim_angle [2020/07/12 13:50] (current) dragonlord
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 The angle value is defined as mapping from the true angle in radians in the range 0 to PI/2 to the range 0 to 1. Hence a property value of 0 equals 0 degrees deviation while a property value of 1 equals 90 degrees deviation. 90 degrees deviation equals to the normal pointing right at the camera or straight away from it. A value of 0 disables rim effect. The angle value is defined as mapping from the true angle in radians in the range 0 to PI/2 to the range 0 to 1. Hence a property value of 0 equals 0 degrees deviation while a property value of 1 equals 90 degrees deviation. 90 degrees deviation equals to the normal pointing right at the camera or straight away from it. A value of 0 disables rim effect.
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 +The [[rim_exponent|rim.exponent]] texture property influences the intensity distribution along the rim.
  
 The source is typically a single component value in the range 0 to 1. The source is typically a single component value in the range 0 to 1.
gamedev/textureproperties/rim_angle.txt · Last modified: 2020/07/12 13:50 by dragonlord