{{tag>graphic skin texture rim}}
[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **rim.exponent**
====== Skin Texture Property: rim.exponent ======
Defines the shape of the fading curve for rim light.
|Excepted Data Source|1 component value|
|Data Range|0 or greater|
|Default Value|1|
|Affected Modules|Graphic|
|Linked Properties|-|
====== Description ======
The **rim.exponent** texture property defines the shape of the fading curve for rim light expressed as a power function curve.
A value of 1 produces a linear blend between 0 and [[rim_angle|rim.angle]]. This results in a constant intensity change per degree change.
A value of 2 produces a squared curve shape. This results in the intensity changing stronger near [[rim_angle|rim.angle]] value and less near 0 angle. This gives the rim a stronger and defined look.
A value of 0.5 produces a similar squared shape but flipped. This results in the intensity changing stronger near 0 angle and less near [[rim_angle|rim.angle]] value. This gives the rim a softer look.
The source is typically a single component value in the range 0 or greater.
The default value for this texture property is 1.
====== Examples ======
{{youtube>6cLQkIhnbNk?medium}}
Example usage of rim.* skin texture properties and building a blue ghost skin.