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gamedev:textureproperties:roughness

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gamedev:textureproperties:roughness [2019/05/08 22:49] dragonlordgamedev:textureproperties:roughness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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-~~Title: Skin Texture Property: roughness~~ 
 {{tag>graphic skin texture roughness}} {{tag>graphic skin texture roughness}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: roughness ====== 
-====== Summary ====== + 
-</WRAP> +Defines the roughness of a surface
-<WRAP boxcontent> +
-|Texture Property Name|roughness| +
-|Description|Defines the roughness of a surface|+
 |Excepted Data Source|2 component image| |Excepted Data Source|2 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]], [[gamedev:textureproperties:roughness_remap_upper|roughness.remap.upper]]| |Linked Properties|[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]], [[gamedev:textureproperties:roughness_remap_upper|roughness.remap.upper]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **roughness** texture property defines the roughness of the surface. This property is one of the most important properties in the **[[gamedev:pbr|physically based rendering]]** approach. In other game engines specular reflection also includes the surface roughness together with the reflectivity which results in troubles working with such a combined value. The roughness on the other hand decouples the shape of the reflection from the intensity of the reflection. The **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property determines in general the **intensity of reflections** while this texture property determines the **shape of the reflection**. Two pices of plastic for example have the same **[[gamedev:textureproperties:reflectivity|reflectivity]]**. One of them is though rather smooth with a low roughness value while the other is rather dull with a higher roughness value. The appearance of the plastic is totally different. The different roughness value alters the shape, intensity and bluriness of the reflection on the plastic material. To get a good looking material good values for this texture property are important. The **roughness** texture property defines the roughness of the surface. This property is one of the most important properties in the **[[gamedev:pbr|physically based rendering]]** approach. In other game engines specular reflection also includes the surface roughness together with the reflectivity which results in troubles working with such a combined value. The roughness on the other hand decouples the shape of the reflection from the intensity of the reflection. The **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property determines in general the **intensity of reflections** while this texture property determines the **shape of the reflection**. Two pices of plastic for example have the same **[[gamedev:textureproperties:reflectivity|reflectivity]]**. One of them is though rather smooth with a low roughness value while the other is rather dull with a higher roughness value. The appearance of the plastic is totally different. The different roughness value alters the shape, intensity and bluriness of the reflection on the plastic material. To get a good looking material good values for this texture property are important.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 620px> <WRAP center box 620px>
gamedev/textureproperties/roughness.txt · Last modified: 2019/05/24 23:43 by dragonlord