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gamedev:textureproperties:roughness [2012/12/03 23:36] dragonlordgamedev:textureproperties:roughness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture roughness}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: roughness ====== 
-====== Summary ====== + 
-</WRAP> +Defines the roughness of a surface
-<WRAP boxcontent> +
-|Texture Property Name|roughness| +
-|Description|Defines the roughness of a surface|+
 |Excepted Data Source|2 component image| |Excepted Data Source|2 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]], [[gamedev:textureproperties:roughness_remap_upper|roughness.remap.upper]]| |Linked Properties|[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]], [[gamedev:textureproperties:roughness_remap_upper|roughness.remap.upper]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **roughness** texture property defines the roughness of the surface. This property is one of the most important properties in the **[[gamedev:pbr|physically based rendering]]** approach. In other game engines specular reflection also includes the surface roughness together with the reflectivity which results in troubles working with such a combined value. The roughness on the other hand decouples the shape of the reflection from the intensity of the reflection. The **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property determines in general the **intensity of reflections** while this texture property determines the **shape of the reflection**. Two pices of plastic for example have the same **[[gamedev:textureproperties:reflectivity|reflectivity]]**. One of them is though rather smooth with a low roughness value while the other is rather dull with a higher roughness value. The appearance of the plastic is totally different. The different roughness value alters the shape, intensity and bluriness of the reflection on the plastic material. To get a good looking material good values for this texture property are important. The **roughness** texture property defines the roughness of the surface. This property is one of the most important properties in the **[[gamedev:pbr|physically based rendering]]** approach. In other game engines specular reflection also includes the surface roughness together with the reflectivity which results in troubles working with such a combined value. The roughness on the other hand decouples the shape of the reflection from the intensity of the reflection. The **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property determines in general the **intensity of reflections** while this texture property determines the **shape of the reflection**. Two pices of plastic for example have the same **[[gamedev:textureproperties:reflectivity|reflectivity]]**. One of them is though rather smooth with a low roughness value while the other is rather dull with a higher roughness value. The appearance of the plastic is totally different. The different roughness value alters the shape, intensity and bluriness of the reflection on the plastic material. To get a good looking material good values for this texture property are important.
  
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 ====== Examples ====== ====== Examples ======
-( TODOexample image )+ 
 +<WRAP center 100%> 
 +<WRAP center box 620px> 
 +{{ :gamedev:textureproperties:roughness.png |Materials with same reflectivity but different roughness}} 
 +<WRAP centeralign>Materials with same reflectivity but different roughness. Left image has a high roughness (rubber). Middle image has average roughness (rough plastic). Right image has very low roughness (polished plastic).</WRAP> 
 +</WRAP> 
 +</WRAP>
gamedev/textureproperties/roughness.1354577789.txt.gz · Last modified: 2012/12/03 23:36 by dragonlord