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gamedev:textureproperties:roughness_gamma [2019/05/08 22:49] – dragonlord | gamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – removed dragonlord | ||
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- | ~~Title: Skin Texture Property: roughness.gamma~~ | ||
- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|roughness.gamma| | ||
- | |Description|Defines the gamma correction for the roughness texture property| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|greater than 0| | ||
- | |Default Value|1| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|[[gamedev: | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **roughness.gamma** texture property is linked with the **[[gamedev: | ||
- | |||
- | The source is typically a single component value greater than 0. | ||
- | |||
- | The default value for this texture property is 1 which is the gamma correction for linear images. | ||
- | |||
- | ====== Examples ====== | ||
- | ( TODO: example image ) |