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gamedev:textureproperties:roughness_gamma

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gamedev:textureproperties:roughness_gamma [2019/05/08 22:49] dragonlordgamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – removed dragonlord
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-~~Title: Skin Texture Property: roughness.gamma~~ 
-{{tag>graphic skin texture roughness}} 
-<WRAP youarehere> 
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.gamma** 
-</WRAP> 
  
-<WRAP boxheader> 
-====== Summary ====== 
-</WRAP> 
-<WRAP boxcontent> 
-|Texture Property Name|roughness.gamma| 
-|Description|Defines the gamma correction for the roughness texture property| 
-|Excepted Data Source|1 component value| 
-|Data Range|greater than 0| 
-|Default Value|1| 
-|Affected Modules|Graphic| 
-|Linked Properties|[[gamedev:textureproperties:roughness|roughness]]| 
-</WRAP> 
- 
-====== Description ====== 
-The **roughness.gamma** texture property is linked with the **[[gamedev:textureproperties:roughness|roughness]]** texture property. It defines the gamma correction to be used for the roughness values. This can be used to use an sRGB color space image instead of a linear color space image as is the default. 
- 
-The source is typically a single component value greater than 0. 
- 
-The default value for this texture property is 1 which is the gamma correction for linear images. 
- 
-====== Examples ====== 
-( TODO: example image ) 
gamedev/textureproperties/roughness_gamma.txt · Last modified: 2019/05/24 23:43 by dragonlord