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gamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – removed dragonlord | gamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – created dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: roughness.gamma ====== | ||
+ | |||
+ | Defines the gamma correction for the roughness texture property. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|greater than 0| | ||
+ | |Default Value|1| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|[[gamedev: | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **roughness.gamma** texture property is linked with the **[[gamedev: | ||
+ | |||
+ | The source is typically a single component value greater than 0. | ||
+ | |||
+ | The default value for this texture property is 1 which is the gamma correction for linear images. | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | ( TODO: example image ) |