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gamedev:textureproperties:roughness_gamma

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gamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – removed dragonlordgamedev:textureproperties:roughness_gamma [2019/05/09 08:35] – created dragonlord
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 +{{tag>graphic skin texture roughness}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.gamma**
 +</WRAP>
  
 +====== Skin Texture Property: roughness.gamma ======
 +
 +Defines the gamma correction for the roughness texture property.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|greater than 0|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[gamedev:textureproperties:roughness|roughness]]|
 +
 +====== Description ======
 +
 +The **roughness.gamma** texture property is linked with the **[[gamedev:textureproperties:roughness|roughness]]** texture property. It defines the gamma correction to be used for the roughness values. This can be used to use an sRGB color space image instead of a linear color space image as is the default.
 +
 +The source is typically a single component value greater than 0.
 +
 +The default value for this texture property is 1 which is the gamma correction for linear images.
 +
 +====== Examples ======
 +
 +( TODO: example image )
gamedev/textureproperties/roughness_gamma.txt · Last modified: 2019/05/24 23:43 by dragonlord