{{tag>graphic skin texture roughness}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.gamma** ====== Skin Texture Property: roughness.gamma ====== Defines the gamma correction for the roughness texture property. |Excepted Data Source|1 component value| |Data Range|greater than 0| |Default Value|1| |Affected Modules|Graphic| |Linked Properties|[[gamedev:textureproperties:roughness|roughness]]| ====== Description ====== The **roughness.gamma** texture property is linked with the **[[gamedev:textureproperties:roughness|roughness]]** texture property. It defines the gamma correction to be used for the roughness values. This can be used to use an sRGB color space image instead of a linear color space image as is the default. The source is typically a single component value greater than 0. The default value for this texture property is 1 which is the gamma correction for linear images. ====== Examples ====== ( TODO: example image )