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gamedev:textureproperties:roughness_gamma

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gamedev:textureproperties:roughness_gamma [2019/05/08 22:21] dragonlordgamedev:textureproperties:roughness_gamma [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 {{tag>graphic skin texture roughness}} {{tag>graphic skin texture roughness}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.gamma**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.gamma**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: roughness.gamma ====== 
-====== Summary ====== + 
-</WRAP> +Defines the gamma correction for the roughness texture property
-<WRAP boxcontent> +
-|Texture Property Name|roughness.gamma| +
-|Description|Defines the gamma correction for the roughness texture property|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|greater than 0| |Data Range|greater than 0|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:roughness|roughness]]| |Linked Properties|[[gamedev:textureproperties:roughness|roughness]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **roughness.gamma** texture property is linked with the **[[gamedev:textureproperties:roughness|roughness]]** texture property. It defines the gamma correction to be used for the roughness values. This can be used to use an sRGB color space image instead of a linear color space image as is the default. The **roughness.gamma** texture property is linked with the **[[gamedev:textureproperties:roughness|roughness]]** texture property. It defines the gamma correction to be used for the roughness values. This can be used to use an sRGB color space image instead of a linear color space image as is the default.
  
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 ====== Examples ====== ====== Examples ======
 +
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/roughness_gamma.1557354096.txt.gz · Last modified: 2019/05/08 22:21 by dragonlord