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gamedev:textureproperties:roughness_solidity_multiplier [2019/05/08 20:10] – dragonlord | gamedev:textureproperties:roughness_solidity_multiplier [2019/05/09 08:36] – removed dragonlord | ||
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- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|roughness.solidity.multiplier| | ||
- | |Description|Defines the multiplier for the roughness texture property mask| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|0 to 1| | ||
- | |Default Value|1| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|| | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **roughness.solidity.multiplier** texture property defines the multiplier for the **[[gamedev: | ||
- | |||
- | The value is typically a single component value with the data in the range from 0 to 1. 0 represents 0% influence while 1 represents 100% influence of the **[[gamedev: | ||
- | |||
- | The default value for this texture property is 1. |