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gamedev:textureproperties:shadow_importance [2012/12/02 16:30] – created dragonlord | gamedev:textureproperties:shadow_importance [2019/05/09 08:36] – removed dragonlord | ||
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- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|shadow.importance| | ||
- | |Description|Defines the importance of shadow casting for this object| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|0 to 1| | ||
- | |Default Value|1| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|-| | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **shadow.importance** texture property defines a threshold to stop this material from casting shadows. This is a performance optimization and is linked to user settings. If the user chooses a high detail level this shadow is shown otherwise not. To prevent shadows from being cast at all use **[[gamedev: | ||
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- | The source is typically a single component value greater in the range from 0 to 1. | ||
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- | The default value for this texture property is 1 which makes this material casting shadows at all detail levels. | ||
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- | ====== Examples ====== | ||
- | ( TODO: example image ) |