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| gamedev:textureproperties:shadow_importance [2019/05/08 22:50] – dragonlord | gamedev:textureproperties:shadow_importance [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| - | ~~Title: Skin Texture Property: shadow.importance~~ | ||
| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines the importance of shadow casting for this object. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|shadow.importance| | + | |
| - | |Description|Defines the importance of shadow casting for this object| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
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| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| |Linked Properties|-| | |Linked Properties|-| | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **shadow.importance** texture property defines a threshold to stop this material from casting shadows. This is a performance optimization and is linked to user settings. If the user chooses a high detail level this shadow is shown otherwise not. To prevent shadows from being cast at all use **[[gamedev: | The **shadow.importance** texture property defines a threshold to stop this material from casting shadows. This is a performance optimization and is linked to user settings. If the user chooses a high detail level this shadow is shown otherwise not. To prevent shadows from being cast at all use **[[gamedev: | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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| ( TODO: example image ) | ( TODO: example image ) | ||