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gamedev:textureproperties:shadow_importance [2019/05/09 08:36] – removed dragonlord | gamedev:textureproperties:shadow_importance [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: shadow.importance ====== | ||
+ | |||
+ | Defines the importance of shadow casting for this object. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 to 1| | ||
+ | |Default Value|1| | ||
+ | |Affected Modules|Graphic| | ||
+ | |Linked Properties|-| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **shadow.importance** texture property defines a threshold to stop this material from casting shadows. This is a performance optimization and is linked to user settings. If the user chooses a high detail level this shadow is shown otherwise not. To prevent shadows from being cast at all use **[[gamedev: | ||
+ | |||
+ | The source is typically a single component value greater in the range from 0 to 1. | ||
+ | |||
+ | The default value for this texture property is 1 which makes this material casting shadows at all detail levels. | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | ( TODO: example image ) |