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gamedev:textureproperties:solidity_filterpriority

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gamedev:textureproperties:solidity_filterpriority [2021/09/22 13:22] – created dragonlordgamedev:textureproperties:solidity_filterpriority [2021/09/22 13:23] dragonlord
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 ====== Description ====== ====== Description ======
  
-Graphic modules use //Mip-Mapping// to calculate down scaled versions of the image set using the [[solidity|solidity]] texture property. This improves performance and visual quality. By down scaling the image information is lost. There exist different ways to calculate the down sampled images. The most common solutions are //averaging////minimum// and //maximum//.+Graphic modules use **Mip-Mapping** to calculate down scaled versions of the image set using the [[solidity|solidity]] texture property. This improves performance and visual quality. By down scaling the image information is lost. There exist different ways to calculate the down sampled images. The most common solutions are **Averaging****Minimum** and **Maximum*.
  
-//Averaging// is the default Mip-Mapping technique used and calculates down scaled image pixels by averaging over pixels from the the next higher level. For most images this technique yields good results.+**Averaging** is the default Mip-Mapping technique used and calculates down scaled image pixels by averaging over pixels from the the next higher level. For most images this technique yields good results.
  
-The //minimum// and //maximum// technique use instead the smallest respective largest value of pixels from the next higher level. In contrary to averaging this favors either holes (minimum) or solid geometry (maximum).+The **Minimum** and **Maximum** technique use instead the smallest respective largest value of pixels from the next higher level. In contrary to averaging this favors either holes (minimum) or solid geometry (maximum).
  
 In some situations using averaging causes problems. These are two examples. In some situations using averaging causes problems. These are two examples.
gamedev/textureproperties/solidity_filterpriority.txt · Last modified: 2021/09/22 13:23 by dragonlord