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gamedev:textureproperties:sound_absorption_lower [2019/05/08 22:51] – dragonlord | gamedev:textureproperties:sound_absorption_lower [2019/05/09 08:37] – removed dragonlord | ||
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- | ~~Title: Skin Texture Property: sound.absorption.lower~~ | ||
- | {{tag> | ||
- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | |||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|sound.absorption.lower| | ||
- | |Description|Defines the scaling factor to apply for low frequencies.| | ||
- | |Excepted Data Source|1 component value| | ||
- | |Data Range|0 upwards| | ||
- | |Default Value|0.35| | ||
- | |Affected Modules|Audio| | ||
- | |Linked Properties|[[gamedev: | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | ||
- | * Bricks, wallpaper, smooth concrete: 0.35 - 0.7 | ||
- | * Concrete rough: 1 | ||
- | * Plywood: 1.7 - 2.2 | ||
- | * Carpet: 0.1 | ||
- | * Seats: 0.75 | ||
- | * Glass: 2 - 3 | ||
- | * Drapery: 0.2 - 0.3 | ||
- | * Fiberglass: 0.6 - 1 | ||
- | * Living Room: 0.6 | ||
- | |||
- | |||
- | The source is typically a single positive value including 0. | ||
- | |||
- | The default value for this texture property is 0.35. | ||