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gamedev:textureproperties:sound_absorption_lower [2019/05/09 08:37] – removed dragonlord | gamedev:textureproperties:sound_absorption_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | |||
+ | ====== Skin Texture Property: sound.absorption.lower ====== | ||
+ | |||
+ | Defines the scaling factor to apply for low frequencies. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 upwards| | ||
+ | |Default Value|0.35| | ||
+ | |Affected Modules|Audio| | ||
+ | |Linked Properties|[[gamedev: | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | ||
+ | * Bricks, wallpaper, smooth concrete: 0.35 - 0.7 | ||
+ | * Concrete rough: 1 | ||
+ | * Plywood: 1.7 - 2.2 | ||
+ | * Carpet: 0.1 | ||
+ | * Seats: 0.75 | ||
+ | * Glass: 2 - 3 | ||
+ | * Drapery: 0.2 - 0.3 | ||
+ | * Fiberglass: 0.6 - 1 | ||
+ | * Living Room: 0.6 | ||
+ | |||
+ | |||
+ | The source is typically a single positive value including 0. | ||
+ | |||
+ | The default value for this texture property is 0.35. | ||