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| gamedev:textureproperties:sound_absorption_lower [2019/04/25 20:48] – created dragonlord | gamedev:textureproperties:sound_absorption_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines the scaling factor to apply for low frequencies. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|sound.absorption.lower| | + | |
| - | |Description|Defines the scaling factor to apply for low frequencies.| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|0 upwards| | |Data Range|0 upwards| | ||
| - | |Default Value|0.6| | + | |Default Value|0.35| |
| |Affected Modules|Audio| | |Affected Modules|Audio| | ||
| |Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | ||
| - | * Bricks, wallpaper, smooth concrete: 0.4 - 0.7 | + | * Bricks, wallpaper, smooth concrete: 0.35 - 0.7 |
| * Concrete rough: 1 | * Concrete rough: 1 | ||
| * Plywood: 1.7 - 2.2 | * Plywood: 1.7 - 2.2 | ||
| Line 31: | Line 30: | ||
| The source is typically a single positive value including 0. | The source is typically a single positive value including 0. | ||
| - | The default value for this texture property is 0.6. | + | The default value for this texture property is 0.35. |