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gamedev:textureproperties:sound_absorption_lower [2019/05/08 22:21] – dragonlord | gamedev:textureproperties:sound_absorption_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the scaling factor to apply for low frequencies. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|sound.absorption.lower| | + | |
- | |Description|Defines the scaling factor to apply for low frequencies.| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 upwards| | |Data Range|0 upwards| | ||
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|Affected Modules|Audio| | |Affected Modules|Audio| | ||
|Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | The **sound.absorption.lower** texture property defines the scaling factor to apply to [[gamedev: | ||
* Bricks, wallpaper, smooth concrete: 0.35 - 0.7 | * Bricks, wallpaper, smooth concrete: 0.35 - 0.7 |