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gamedev:textureproperties:sound_absorption_upper [2019/05/09 08:37] – removed dragonlord | gamedev:textureproperties:sound_absorption_upper [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | ====== Skin Texture Property: sound.absorption.upper ====== | ||
+ | |||
+ | Defines the scaling factor to apply for high frequencies. | ||
+ | |||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 upwards| | ||
+ | |Default Value|1.75| | ||
+ | |Affected Modules|Audio| | ||
+ | |Linked Properties|[[gamedev: | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **sound.absorption.upper** texture property defines the scaling factor to apply to [[gamedev: | ||
+ | * Bricks, wallpaper, smooth concrete: 1.6 - 1.8 | ||
+ | * Concrete rough: 0.75 | ||
+ | * Plywood: 0.3 - 0.6 | ||
+ | * Carpet: 2.8 | ||
+ | * Seats: 1 | ||
+ | * Glass: 0.4 - 0.7 | ||
+ | * Drapery: 1.25 - 2 | ||
+ | * Fiberglass: 1.3 - 1.5 | ||
+ | * Living Room: 1.75 | ||
+ | |||
+ | The source is typically a single positive value including 0. | ||
+ | |||
+ | The default value for this texture property is 1.75. |