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gamedev:textureproperties:sound_none

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gamedev:textureproperties:sound_none [2019/05/09 08:37] – removed dragonlordgamedev:textureproperties:sound_none [2019/05/09 08:38] – created dragonlord
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 +{{tag>audio skin texture}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.none**
 +</WRAP>
  
 +====== Skin Texture Property: sound.none ======
 +
 +Defines if the material is interacting with sound at all.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|0 upwards|
 +|Default Value|0|
 +|Affected Modules|Audio|
 +|Linked Properties||
 +
 +====== Description ======
 +
 +The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time.
 +
 +The source is typically a single value of boolean type. 0 to use regular sound processing. 1 to not affect sound processing.
 +
 +The default value for this texture property is 0.
gamedev/textureproperties/sound_none.txt · Last modified: 2019/05/24 23:43 by dragonlord