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gamedev:textureproperties:sound_transmission_lower

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gamedev:textureproperties:sound_transmission_lower [2019/05/09 08:38] – removed dragonlordgamedev:textureproperties:sound_transmission_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>audio skin texture transmission}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.lower**
 +</WRAP>
 +
 +====== Skin Texture Property: sound.transmission.lower ======
 +
 +Defines the scaling factor to apply for low frequencies.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|0 upwards|
 +|Default Value|2.8|
 +|Affected Modules|Audio|
 +|Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|
 +
 +====== Description ======
 +
 +The **sound.transmission.lower** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for low frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. 
 +
 +The source is typically a single positive value including 0.
 +
 +The default value for this texture property is 2.8 which equals to a reduction of noise reduction capability of the material by 9dB.
  
gamedev/textureproperties/sound_transmission_lower.txt · Last modified: 2019/05/24 23:43 by dragonlord