gamedev:textureproperties:sound_transmission_lower
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| gamedev:textureproperties:sound_transmission_lower [2019/05/08 20:11] – dragonlord | gamedev:textureproperties:sound_transmission_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
|---|
| {{tag>dragengine audio skin texture}} | {{tag>audio skin texture transmission}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.lower** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.lower** |
| </WRAP> | </WRAP> |
| |
| <WRAP boxheader> | ====== Skin Texture Property: sound.transmission.lower ====== |
| ====== Summary ====== | |
| </WRAP> | Defines the scaling factor to apply for low frequencies. |
| <WRAP boxcontent> | |
| |Texture Property Name|sound.transmission.lower| | |
| |Description|Defines the scaling factor to apply for low frequencies.| | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| |
| |Data Range|0 upwards| | |Data Range|0 upwards| |
| |Affected Modules|Audio| | |Affected Modules|Audio| |
| |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| | |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| |
| </WRAP> | |
| |
| ====== Description ====== | ====== Description ====== |
| | |
| The **sound.transmission.lower** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for low frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. | The **sound.transmission.lower** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for low frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. |
| |
gamedev/textureproperties/sound_transmission_lower.1557346283.txt.gz · Last modified: 2019/05/08 20:11 by dragonlord