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| gamedev:textureproperties:sound_transmission_lower [2019/05/09 08:38] – removed dragonlord | gamedev:textureproperties:sound_transmission_lower [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| + | <WRAP youarehere> | ||
| + | [[: | ||
| + | </ | ||
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| + | ====== Skin Texture Property: sound.transmission.lower ====== | ||
| + | |||
| + | Defines the scaling factor to apply for low frequencies. | ||
| + | |||
| + | |Excepted Data Source|1 component value| | ||
| + | |Data Range|0 upwards| | ||
| + | |Default Value|2.8| | ||
| + | |Affected Modules|Audio| | ||
| + | |Linked Properties|[[gamedev: | ||
| + | |||
| + | ====== Description ====== | ||
| + | |||
| + | The **sound.transmission.lower** texture property defines the scaling factor to apply to [[gamedev: | ||
| + | |||
| + | The source is typically a single positive value including 0. | ||
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| + | The default value for this texture property is 2.8 which equals to a reduction of noise reduction capability of the material by 9dB. | ||