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gamedev:textureproperties:sound_transmission_upper

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gamedev:textureproperties:sound_transmission_upper [2019/05/08 22:20] dragonlordgamedev:textureproperties:sound_transmission_upper [2019/05/09 08:38] – removed dragonlord
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-{{tag>audio skin texture transmission}} 
-<WRAP youarehere> 
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper** 
-</WRAP> 
- 
-<WRAP boxheader> 
-====== Summary ====== 
-</WRAP> 
-<WRAP boxcontent> 
-|Texture Property Name|sound.transmission.upper| 
-|Description|Defines the scaling factor to apply for high frequencies.| 
-|Excepted Data Source|1 component value| 
-|Data Range|0 upwards| 
-|Default Value|0.28| 
-|Affected Modules|Audio| 
-|Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| 
-</WRAP> 
- 
-====== Description ====== 
-The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily.  
- 
-The source is typically a single positive value including 0. 
- 
-The default value for this texture property is 0.28. 
  
gamedev/textureproperties/sound_transmission_upper.txt · Last modified: 2019/05/24 23:43 by dragonlord