The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily.
The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily.
gamedev/textureproperties/sound_transmission_upper.1557355909.txt.gz · Last modified: by dragonlord