{{tag>audio skin texture transmission}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper** ====== Skin Texture Property: sound.transmission.upper ====== Defines the scaling factor to apply for high frequencies. |Excepted Data Source|1 component value| |Data Range|0 upwards| |Default Value|0.28| |Affected Modules|Audio| |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| ====== Description ====== The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. The source is typically a single positive value including 0. The default value for this texture property is 0.28.