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gamedev:textureproperties:sound_transmission_upper

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gamedev:textureproperties:sound_transmission_upper [2019/04/25 21:00] – created dragonlordgamedev:textureproperties:sound_transmission_upper [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>audio skin texture transmission}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: sound.transmission.upper ====== 
-====== Summary ====== + 
-</WRAP> +Defines the scaling factor to apply for high frequencies. 
-<WRAP boxcontent> +
-|Texture Property Name|sound.transmission.upper| +
-|Description|Defines the scaling factor to apply for high frequencies.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 upwards| |Data Range|0 upwards|
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 |Affected Modules|Audio| |Affected Modules|Audio|
 |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily.  The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. 
  
gamedev/textureproperties/sound_transmission_upper.1556226039.txt.gz · Last modified: 2019/04/25 21:00 by dragonlord