This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamedev:textureproperties:transparency [2012/11/30 22:26] – dragonlord | gamedev:textureproperties:transparency [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | ====== | + | ====== |
| - | |Texture Property Name|transparency| | + | |
| + | Defines the full or masked | ||
| |Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
| |Default Value|1| | |Default Value|1| | ||
| - | |Graphic | + | |Affected Modules|Graphic| |
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
| - | |Audio Module|No effect| | + | |
| - | ====== | + | ====== |
| The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | ||
| Line 23: | Line 25: | ||
| The default value for this texture property is 1 hence fully opaque no matter if fully transparent or masked transparent. | The default value for this texture property is 1 hence fully opaque no matter if fully transparent or masked transparent. | ||
| - | |||
| - | ====== Physics Module ====== | ||
| - | This texture property does not effect Physics Modules. | ||
| - | |||
| - | ====== Audio Module ====== | ||
| - | This texture property does not effect Audio Modules. | ||
| ====== Examples ====== | ====== Examples ====== | ||
| - | ( TODO: example image ) | + | |
| + | <WRAP center 100%> | ||
| + | <WRAP center box 420px> | ||
| + | {{ :gamedev: | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||