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| gamedev:textureproperties:transparency [2012/12/05 18:48] – dragonlord | gamedev:textureproperties:transparency [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines the full or masked transparency. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|transparency| | + | |
| - | |Description|Defines the full or masked transparency| | + | |
| |Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
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| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| |Linked Properties|[[gamedev: | |Linked Properties|[[gamedev: | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | The **transparency** texture property defines the degree of transparency of a material. Transparent materials allow to see through with varying strength. This texture property defines either a fully transparent material or a masked material (or holed material). Use the **[[gamedev: | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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| <WRAP center 100%> | <WRAP center 100%> | ||
| <WRAP center box 420px> | <WRAP center box 420px> | ||